By Graham Walmsley
PUT THE HORROR BACK INTO YOUR GAMES.
Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.
Stealing Cthulhu shows how to:
Steal stories, giving you newscenarios taken straight fromLovecraft's work.
Steal plots, explaining the secrets behind Lovecraft'sstories and how to use them in your own scenarios.
Steal creatures, with a guide to Lovecraft's best creatures, showing how to use them in new and terrifying ways.
Stealing Cthulhu also contains Cthulhu Dark, a complete, rules-light roleplaying game.