(Gain the next level as a sorcery to add its ability.)At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.{1}{R}: Level 2Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.{1}{R}: Level 3Spells you cast from anywhere other than your hand cost {2} less to cast.