Survive the grimness of trench warfare. Dare to soar the deadly skies. Master the art of espionage to uncover the secrets of your enemies. Navigate the social hierarchy and underhanded dealings of both the nobility and the underworld. Learn to manipulate the strange powers that affect the very reality of the world around you. This isCARBON GREY.
Built on the time-tested legacy of theD6 Systemby seminal developerWest End Games, players will be able to dive into the world of CARBON GREY quickly and easily through the new "Magnetic Variant (D6MV)" Rule Set. Taking full advantage of the unique and popular Wild Die feature, adventures in CARBON GREY will be as thrilling and cinematic as players dare to imagine.
This Core Rule Book is designed to introduce you to the world of Carbon Grey and the Magnetic Variant of the West End Games D6 System ruleset. It also includes an introductory adventure and some pre-generated characters to quick play. For the full force action of this war-torn world, you'll want to get your hands on theDeluxe Boxed Set Editionfeaturing 21 detailed miniatures (between 32-90mm), 24x36" battle maps, 140 enemy and asset cards, dozens of tokens and map markers, custom D6MV dice in three unique colors, and a sturdy casebound GM screen.
The Core Rule Book featurestwenty-four unique character archetypes,gifting you with talents and abilities you choose to make your presence unique and indispensable to uncovering and perhaps stopping the hidden machinations manipulating world events.Navigate the treacherous water of nobility as aSovereignorFree Lady. Silence opposition as a deadlyRoyal OperativeorReluctant Mentor. Own the battlefield as aTrench Fighteror rule the skies as aDogfighter. Navigate the underworld as aMoonlighterorMaster Spy. Or walk the edge of reality as a mysticalDharman Adeptor sentientFenris Wolf.
With over50 enemy and monster typesto encounter, there is much to discover in the world of Carbon Grey...
The Carbon Grey Role-playing Game is the first to use theMagnetic Variant(D6MV) of the classic D6 System tabletop role-playing game rules by West End Games,rewinding the system back to its classic roots and streamlining it for a modern audience.
Rules variations unique to the Magnetic Variant of the system includeGenre Defined Attributes,Streamlined Skills,andCharacter Quirks and Obligations.
Space/time in Carbon Grey is bentapply too much pressure and it will snap. Weve added a specialWild Die to represent this element of chaos to the gamechaos that can causeContinuity Surges, Flux Effects, and more.