Magical Merchants
- Magical Merchants have smuggled their way into the Age pile to sell you trinkets with awesome powers.
- Unfortunately, some of these powers arent as awesome as they seem.
- But dont worry! Complete the trinkets objective if you want to pocket it and score extra points!
- When youre ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.)
11 Trait cards, 40 Trinket cards
Deeplings
- Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic.
- When you suppress a card, you hide it face-down underneath a trait in your trait pile.
- Suppressed cards are worth 1 point each. And because they dont count as traits, you can grow in power while keeping your trait pile small!
18 Trait cards, 2 Age cards, 1 Catastrophe card
Glitterlings
- Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea.
- These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible.
18 Trait cards, 2 Age cards, 1 Catastrophe card
Moonlings
- Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards.
- But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool!
18 Trait cards, 2 Age cards, 1 Catastrophe card
Fuzelings
- Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos!
10 Trait cards, 2 Age cards, 1 Catastrophe card