A town and 13 dungeons for Mork Borg!
A millennium has passed since Kavlov imprisoned the demon Balthazar deep beneath the earth, binding themselves within the Halls of Dread to guarantee their success. However, as Kavlov's power fades, so does the demon's prison. Do you have what it takes to stop the ritual circles from being activated and prevent Balthazar's escape? Or will you take on the role of the villain, seeking to unleash untold destruction on the world by freeing the demon from its bonds?
Explore the dread-filled halls of Kavlov's Sanctuary and uncover the ancient secrets and betrayals that could determine the fate of the world. But be warned, your actions have consequences, and the ultimate battle between good and evil is closer than ever before.
What is Kavlovs Sanctuary?Kavlov's Sanctuary is a campaign module and adventure sandbox created for Mrk Borg, with over 80 pages and 20,000 words. The module is designed with extended play in mind, prioritizing a detailed and immersive setting filled with lore, NPCs, and hooks over a predetermined adventure or rigid plot. It serves as a foundation for game masters to create their own adventures, providing ample opportunity for customization and player-driven exploration.
Whats Inside?7 New ClassesPlay as one of five new grisly classes, including the Flesh Weaver, Blood Baron, Degenerate Cannibal, Mycotic Fiend, Skinned Bastard, Disgraced Court Alchemist, or Roach God Emissary, each packed full of morbid flavor and 6 unique abilities to choose from.
The VillageFilled with lore, NPCs, rumors, and all of the services needed to mourn the loss of your beloved player characters.
The Dreaded HillsExplore 13 dungeons of increasing difficulty and discover the unique tribes and monsters that occupy them. Filled with over 30+ unique enemies, 10+ bosses, and 20+ magical items.
WildernessLandmarks and wilderness locations; the earthen settlements, carnivorous keep, deadwoods, bellroot wilds, and bog!
Bog Witch's Wares40 unique and powerful artifacts for PCs to purchase; be warned, the Witch has no use for silver, preferring to deal in ogres heart, vampires ashes, and other disturbing trinkets instead.
Wandering Monster tablesFor the wilderness, deadwoods, bellroot wilsd, and bog.